
This plugin is based on the tile based shader by Trezsoft with some modifications that I needed for my game.
Demo: /tile-shader/
Github: https://github.com/ntaso/impact-tile-shader
Continue reading Tile-based Shader Plugin for Impact.js
Web Development
This plugin is based on the tile based shader by Trezsoft with some modifications that I needed for my game.
Demo: /tile-shader/
Github: https://github.com/ntaso/impact-tile-shader
Continue reading Tile-based Shader Plugin for Impact.js
I made an app with Impact.js that did neither require the Game Center, nor In-App Purchases. If you disable the capabilities in your Xcode project, you’ll notice that the build fails with 11 linker errors:
Continue reading Ejecta & Impact.js – Disable Game Center & In-App Purchase Capabilities
The official documentation of Ejecta is alright to get you started, but the stuff about retina and iPhone resolutions just gave me a headache, especially since I wanted to do a pixel-perfect game with no scaling. So I ran some tests and share them with you to save you the time.
Continue reading Ejecta & Impact.js – Which Resolution for iPhone?
A few weeks back I bought a license for Impact.js, a decent HTML5 game engine I enjoyed working with so far. I bought it to get back into game programming. What I like about HTML5 games is that they are extremely accessible. Everybody has a browser, nothing has to be installed and HTML5 games can be quite engaging.
Continue reading Tutorial: Tetris with Impact.js